Town: Înêg̈eyê-sêdè Fêqê

Înêg̈eyê-sêdè Fêqê

Înêg̈eyê-sêdè Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceÊnog̈ifê Zone
RegionNujosepete Moor
Founded1453
Community LeaderCity Manager Yā̋ Réń 'Jasmin Golden' Rë̌ Bēboīy Cúoīy Dyêbê
Area5 km2 (2 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation4198 m (13772 ft)
Average Yearly Precipitation268 cm/y (105 in/y)
Population1275
Population Density255 people per km2 (637 people per mi2)
Town AuraElven High Magic
Naming
Native nameÎnêg̈eyê-sêdè Fêqê
Pronunciation/ˌɪnɘˈg̃ejɘ/ /ˈsɘdè/
Direct Translation[broken] [castle; palace]
Translation[Not Yet Translated]

Înêg̈eyê-sêdè Fêqê (/ˌɪnɘˈg̃ejɘ/ /ˈsɘdè/ [broken] [castle; palace]) is a temperate Town located in the Ênog̈ifê Zone of the Union of Engineers.

The name Înêg̈eyê-sêdè Fêqê is derived from the Iron Elvish language, as Înêg̈eyê-sêdè Fêqê was founded by Nrîm Zêyê, who was culturaly Iron Elven.

Climate

Înêg̈eyê-sêdè Fêqê has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 22°C (71°F). Înêg̈eyê-sêdè Fêqê receives an average of 268 cm/y (105 in/y) of precipitation, most of which comes in the form of rain during the summer. Înêg̈eyê-sêdè Fêqê covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4198 m (13772 ft) above sea level.

Overview

Înêg̈eyê-sêdè Fêqê was founded durring the late 15th century in fall of the year 1453, by Nrîm Zêyê. The establishment of the new community went well, with no major obsticles durring construction.

Înêg̈eyê-sêdè Fêqê was built using the conventions of Iron Elven durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Înêg̈eyê-sêdè Fêqê is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Înêg̈eyê-sêdè Fêqê is is constructed arround a semi-circular narrow paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Unfortuantly, these minimaly adiquite are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A quick look in any direction shows Înêg̈eyê-sêdè Fêqê is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this town live. Or if the general public wasn’t so enthusiastically, openly, and merrily participating in these activities.

Civic Infrastructure

Înêg̈eyê-sêdè Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Înêg̈eyê-sêdè Fêqê.

Înêg̈eyê-sêdè Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Înêg̈eyê-sêdè Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Înêg̈eyê-sêdè Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Înêg̈eyê-sêdè Fêqê's public wards, blessings, and other arcane systems.

Înêg̈eyê-sêdè Fêqê possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Înêg̈eyê-sêdè Fêqê's grid is powered by an arcane means.

Înêg̈eyê-sêdè Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Înêg̈eyê-sêdè Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Înêg̈eyê-sêdè Fêqê's chapel was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

=In Înêg̈eyê-sêdè Fêqê when drawing, it's impossible to draw an imperfect circle.

The Church Grim near Înêg̈eyê-sêdè Fêqê are known to be more aggressive than normal.

Înêg̈eyê-sêdè Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Invocation energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5125 m2
    • Cattle and Similar Creatures: 318
    • Poultry: 3825
    • Swine: 255
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 127

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 3

388 of Înêg̈eyê-sêdè Fêqê's population work within a Foundational Occupation.

811 of Înêg̈eyê-sêdè Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 76 (6%) are noncontributers.

Points of Interest

Înêg̈eyê-sêdè Fêqê's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

Almost every community has some problem with bandits and highwaymen, but Înêg̈eyê-sêdè Fêqê is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

The the a tunic of Charm, an a tunic imbued with great amounts of Charm energies was created near Înêg̈eyê-sêdè Fêqê by in time immemorial, reportedly some time during the early 2nd century.

History